sunny valley
sunny valley
3D Modelling \ Abstract | 01/10/08 @165 |
doggydolph |
critiques (5) |
views (371)
Do not copy, modify, distribute or sell the whole or parts of the image above without permission of the creator. More.
Description
this is a continuation of my valley collection below vi have made links to a full size version as well as a few others, including some of the wip of itc&c welcome
Vote statisticsRecent: 0 votes, 0 pointsTotal: 4 votes, 30 points |
Cast your voteYou have to be logged in to voteVoting? Read the faq |
OptionsNone |
Additional Downloads
added detailbeginning of pieceFull version |
Comments (5)
Comment
To write a comment you need to be logged in
If you're not a registered member, click here to sign up.Reviews (0) beta
Write a review
To write a review you need to be logged in
If you're not a registered member, click here to sign up.Search the site
Found a dead link? Report it!
Copyright © 2000-2008 All rights reserved
Read the Terms of use and Privacy Statement.
This site is a property of Brothers in art For more information and support, contact .
Copyright © 2000-2008 All rights reserved
This site is a property of Brothers in art For more information and support, contact .


01/10/08 @818
Very nice work!! Keep working!!
01/10/08 @929
01/11/08 @994
Is it possible that we see the wireframe of the rocks?
Was it on purpose to use this as texture?
Looks like detailed modeling
01/12/08 @271
01/30/08 @692
If you dont mind again I will say a little on landscapes.
Landscapes are usually meant for a camera view from a long view. Thats what gives the water its natural look. When your taking closer shots in on landscapes you have to make your texture scaling so large that when rendered it looks like its from a distance. But it can confuse your lighting because naturally distance alters shadows. So you can fool yourself.
This is beautiful though. Keep doing it and dont give up.
The texture things are not so hard at all. Find a calender and admire some landcapes for a minute. Try to mimic it...if you dont know how to do it in Bryce.
Im at work now when I am saying this but...
On the materials dialog where the three flat pictures are there is one that brings up the three spheres that are for scaling, rotation, and positioning. The top one. if you increase it on X,Y,Z you can change the scaling of your textures. The individual areas can be used for scaling in a particual direction.
For instance on a metal if you add a bump map...and increase the x levels you can make brushed metals.
If you increase the Y values on Water and tweak it right you can create waterfalls.
X,Y,Z values are basically from Geometry. So its good to pay attention to Math. because it helps with understanding depth and objects in the world. I despised Geometry but then realized I needed it so much to do art and design. They give you understanding of function and measurement in space.
X means left and right
Y means Up and down
Z means back and forth